Villa þegar ég fer í Doom 3


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gutti
Vaktin er ávanabindandi
Póstar: 1656
Skráði sig: Lau 19. Apr 2003 22:56
Reputation: 51
Staðsetning: REYKJAVIK
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Villa þegar ég fer í Doom 3

Pósturaf gutti » Lau 09. Okt 2004 14:01

ég er að reyna að koma í doom3 en fæ þetta villur um og gerði copy af því er með x600 xt 128mb pci express
:roll:

3200 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
512 MB System Memory
128 MB Video Memory
Winsock Initialized
Hostname: guttormur
IP: 192.168.1.10
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\pak005.pk4 (63 files)
C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
C:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----- R200_Init -----
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
Cg not available.
--------------------------------------------
---------- R_Exp_Init ----------
PARAM bloom0 = { 0.199501 };
PARAM bloom1 = { 0.176059 };
PARAM bloom2 = { 0.121004 };
PARAM bloom3 = { 0.064769 };
PARAM bloom4 = { 0.027000 };
PARAM bloom5 = { 0.008765 };
PARAM bloom6 = { 0.002216 };
PARAM bloom7 = { 0.000436 };
Available.
--------------------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Program Files\Doom 3\base\game00.pk4/gamex86.dll
copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll
could not create destination file
********************
ERROR: wrong game DLL API version
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL




Zkari
Staða: Ótengdur

Pósturaf Zkari » Lau 09. Okt 2004 14:25

Ég finn á mér að nafninu á þessum póst verði breytt :P



Skjámynd

CendenZ
Stjórnandi
Póstar: 2894
Skráði sig: Fös 04. Apr 2003 08:54
Reputation: 225
Staðsetning: Á þessu spjalli
Staða: Ótengdur

Pósturaf CendenZ » Lau 09. Okt 2004 14:27

ERROR: wrong game DLL API version


við nánari googlun, kemur í ljós að þetta tengist beta patchi á doom3.

uninstallaðu doom, installaðu honum og slepptu að patca



Skjámynd

MezzUp
Besserwisser
Póstar: 3694
Skráði sig: Þri 24. Sep 2002 15:19
Reputation: 0
Staða: Ótengdur

Pósturaf MezzUp » Lau 09. Okt 2004 14:52

Zkari skrifaði:Ég finn á mér að nafninu á þessum póst verði breytt :P

og það var rétt :)

*titli breytt*




Höfundur
gutti
Vaktin er ávanabindandi
Póstar: 1656
Skráði sig: Lau 19. Apr 2003 22:56
Reputation: 51
Staðsetning: REYKJAVIK
Hafðu samband:
Staða: Ótengdur

Pósturaf gutti » Lau 09. Okt 2004 15:06

hi CendenZ þakkar þér fyrir aðstoðina virkar fínt :D :D :lol: :lol:



Skjámynd

CendenZ
Stjórnandi
Póstar: 2894
Skráði sig: Fös 04. Apr 2003 08:54
Reputation: 225
Staðsetning: Á þessu spjalli
Staða: Ótengdur

Pósturaf CendenZ » Lau 09. Okt 2004 16:01

Ekki málið ljúfurinn. =D>