http://lmgtfy.com/?q=Timings+RAMTimings generally refer to how long it takes for the memory to get ready for access by the memory controller and CPU. RAM timings play an important role in your system’s overall performance as well as stability. If the memory tries to give up something before the CPU is ready for it, then you could have problems. That’s when someone might say, “you need to loosen your timings.” That way, you allow a little more time for the rest of the system to get ready for whatever action the memory is getting ready for. The converse is someone might say “you need to tighten your timings,” which would speed up how long it takes the memory to get ready so it doesn’t slow down the rest of the system.
Your RAM timings are actually numbers like 2-3-2-5 and refer to the number of ticks (CPU cycles) it takes for memory to get ready to do something on behalf of a request from the system. So we can deduce that timings play an important role in programs that need to access memory quickly in relationship to other system components. Can you guess what type of programs rely more on timings? Games are a big one! Your games have to move data quickly so you don’t get headshot in CS:S or taken down by a zombie in HL2. Timings obviously are not critical in programs that just sit there and crunch numbers. They play a role, but not as big as in games.
Því hærri sem tíðnin er, því hærri eru timings á minnum.
Berðu saman bara eins og DDR2 og DDR3.
Þú vilt helst keyra minnin á sama FSB og örrinn en hafa timings eins lág og mögulega hægt er.
ATH! Þetta á við um tölvuleikiÖnnur forrit græða kannski á því að minnin séu klukkuð hraðar en með slakari timings í samanbori við örran. Dæmi má nefna um forrit sem eru ekki eins háð því að allt gerist real-time eins og í tölvuleikjum, sumsé WinRar, allskonar encode, decode processar ásamt útreikningum í allskonar hugbúnaði.
Kveðja.....